ALLIED SPECIAL FORCES
2.5.1 GPS Satellite
Charges in eight minutes.
Provides free radar coverage for the whole theater of operations.
2.5.2 Sonar Pulse
Charges every ten minutes.
Shows the locations of all enemy submarines.
2.5.3 Chronoshift
Charges every seven minutes.
Moves any vehicle or ship from one destination to another for a
duration of three minutes. Frequent use of the chronosphere will trigger a
chronal vortex that can appear at a random location on the map. It will
actively seek out and destroy five units or buildings until it dissipates. The
best way to dissipate a chronal vortex is to sacrifice rifle infantry to
it. You have a 20 percent chance of getting a vortex every time you use the
chronosphere.
Only vehicles can be chronoshifted to a new destination; living matter
will spontaneously combust.
Using the chronosphere, you can send a mine layer into an ore deposit deep
in enemy territory, or shift a cruiser into firing range of an enemy base.
It can also be used to send an MCV to another part of the map and set up a
second base.