ALLIED SPECIAL FORCES

2.5.1 GPS Satellite Charges in eight minutes. Provides free radar coverage for the whole theater of operations.
2.5.2 Sonar Pulse Charges every ten minutes. Shows the locations of all enemy submarines.
2.5.3 Chronoshift Charges every seven minutes. Moves any vehicle or ship from one destination to another for a duration of three minutes. Frequent use of the chronosphere will trigger a chronal vortex that can appear at a random location on the map. It will actively seek out and destroy five units or buildings until it dissipates. The best way to dissipate a chronal vortex is to sacrifice rifle infantry to it. You have a 20 percent chance of getting a vortex every time you use the chronosphere. Only vehicles can be chronoshifted to a new destination; living matter will spontaneously combust.
Using the chronosphere, you can send a mine layer into an ore deposit deep in enemy territory, or shift a cruiser into firing range of an enemy base. It can also be used to send an MCV to another part of the map and set up a second base.