SOVIET ARMY


3.2.1 Attack Dog They can detect spies and kill any infantry unit instantly. If dogs are needed somewhere in a hurry, command them to attack a unit near the location they are needed, and they'll run 50 percent faster.
3.2.2 Rifle Infantry Most useful in numbers. They can take a lot of fire from tanks and turrets before dying. They are cheap, and can be used as fodder to lure enemy tanks and soldiers into ambushes.
3.2.3 Grenadier Grenadiers explode when they die, so keep injured grenadiers away from healthy units.
3.2.4 Flame Infantry Their flame-throwers have a wide splash area. Friendly fire isn't.
3.2.5 Engineer Only structures that have over 75 percent structural damage can be taken over by an engineer. If the arrows are red, the engineer can only damage the building. When it is green, it's okay to take it over. Engineers can repair friendly structures back to full health.
3.2.6 Mine Layer Anti-infantry mines are destroyed by vehicles passing over them. Use them to lay personnel mines around your sub pens or other structures prone to infiltration.
3.2.7 Ore Truck The ore truck is the most important unit in the game. If you destroy your enemy's ore truck, he'll starve to death, and the same also applies to you. The computer gives high priority to defending its ore trucks, but a quick, decisive strike will destroy the ore truck before reinforcements arrive.
3.2.8 V2 Rocket Launcher These rockets have a range of ten squares. Two rockets can destroy camouflaged pillboxes. Three rockets will take out turrets and AA guns. Slow units like infantry and cruisers are also easy to hit with V2 rockets. The launchers themselves are only lightly armored, so keep them out of close combat.
3.2.9 Heavy Tank In packs of five or more, they are fearsome. The key to destroying heavy tanks is to either spread their weapons fire, or to blow them up with mines.
3.2.10 Mammoth Tank The mammoth is armed with twin 120mm cannons, and if damaged, can self heal up to 50 percent of its hit points. It's mammoth tusk missile is effective against infantry and airplanes, but not very good against helicopters. It's a slow tank, and takes five seconds to reload. If you're trying to destroy a mammoth tank, make sure you kill the weaker tanks around it first. Mammoths are sitting ducks without their supporting units.
3.2.11 MCV Mobile construction vehicles are necessary to build construction yards.
3.3 NAVY 3.3.1 Transport Its high speed and armor make it very effective at charting unexplored waters. It can hold five land units of any type. If you stick your infantry into APCs before loading, you can transport 25 of them.
3.3.2 Submarine Submarines work best in packs. They can fire at ships 9 squares away and are invisible when submerged. Submarines in guard mode will attack any ships that come into range.

3.4 AIR FORCE 3.4.1 Yak An empty Yak fighter can reload in 40 seconds. Yaks are good for strafing infantry and destroying light vehicles and structures. The strafing run begins one square in front of the target. The Yak will open fire and walk the bullets to the target.
3.4.2 MiG An empty MiG can reload in eight seconds. They are very fast, but delicate. Six MiG fighters together will destroy any structure or unit in the game.
3.4.3 Hind An empty Hind chopper can reload in 30 seconds. Hind choppers carry the same chaingun as the Yak, but instead of walking their fire, they hover over a fixed vantage point.
3.4.4 Chinook Transport helicopters only appear in multiplayer games. A transport helicopter can carry five infantry units.