SOVIET ARMY
3.2.1 Attack Dog
They can detect spies and kill any infantry unit instantly. If dogs are
needed somewhere in a hurry, command them to attack a unit near the
location they are needed, and they'll run 50 percent faster.
3.2.2 Rifle Infantry
Most useful in numbers. They can take a lot of fire from tanks and turrets
before dying. They are cheap, and can be used as fodder to lure enemy tanks
and soldiers into ambushes.
3.2.3 Grenadier
Grenadiers explode when they die, so keep injured grenadiers away from
healthy units.
3.2.4 Flame Infantry
Their flame-throwers have a wide splash area. Friendly fire isn't.
3.2.5 Engineer
Only structures that have over 75 percent structural damage can be taken
over by an engineer. If the arrows are red, the engineer can only damage
the building. When it is green, it's okay to take it over. Engineers can
repair friendly structures back to full health.
3.2.6 Mine Layer
Anti-infantry mines are destroyed by vehicles passing over them. Use them
to lay personnel mines around your sub pens or other structures prone to
infiltration.
3.2.7 Ore Truck
The ore truck is the most important unit in the game. If you destroy your
enemy's ore truck, he'll starve to death, and the same also applies to you.
The computer gives high priority to defending its ore trucks, but a
quick, decisive strike will destroy the ore truck before reinforcements
arrive.
3.2.8 V2 Rocket Launcher
These rockets have a range of ten squares. Two rockets can destroy
camouflaged pillboxes. Three rockets will take out turrets and AA guns.
Slow units like infantry and cruisers are also easy to hit with V2 rockets.
The launchers themselves are only lightly armored, so keep them out of
close combat.
3.2.9 Heavy Tank
In packs of five or more, they are fearsome. The key to destroying heavy
tanks is to either spread their weapons fire, or to blow them up with
mines.
3.2.10 Mammoth Tank
The mammoth is armed with twin 120mm cannons, and if damaged, can self heal
up to 50 percent of its hit points. It's mammoth tusk missile is effective
against infantry and airplanes, but not very good against helicopters.
It's a slow tank, and takes five seconds to reload. If you're trying
to destroy a mammoth tank, make sure you kill the weaker tanks around it
first. Mammoths are sitting ducks without their supporting units.
3.2.11 MCV
Mobile construction vehicles are necessary to build construction yards.
3.3 NAVY
3.3.1 Transport
Its high speed and armor make it very effective at charting unexplored
waters. It can hold five land units of any type. If you stick your infantry
into APCs before loading, you can transport 25 of them.
3.3.2 Submarine
Submarines work best in packs. They can fire at ships 9 squares away and
are invisible when submerged. Submarines in guard mode will attack any
ships that come into range.
3.4 AIR FORCE
3.4.1 Yak
An empty Yak fighter can reload in 40 seconds.
Yaks are good for strafing infantry and destroying light vehicles and
structures. The strafing run begins one square in front of the target. The
Yak will open fire and walk the bullets to the target.
3.4.2 MiG
An empty MiG can reload in eight seconds.
They are very fast, but delicate. Six MiG fighters together will
destroy any structure or unit in the game.
3.4.3 Hind
An empty Hind chopper can reload in 30 seconds.
Hind choppers carry the same chaingun as the Yak, but instead of
walking their fire, they hover over a fixed vantage point.
3.4.4 Chinook
Transport helicopters only appear in multiplayer games. A transport
helicopter can carry five infantry units.